Services
A SaaS product, from the idea to the first paying customers
SaaS means software your customers use in a browser and pay for by subscription. I build the whole thing — including the parts that have nothing to do with your idea and still eat most of the schedule.
What it means
The idea is usually the easy part. Between it and the first paying customer sit accounts and sign-in, password resets, pricing tiers, invoicing, security, deployment and day-to-day operations. None of that is what makes your product worth buying, and all of it has to exist before anyone can buy it.
I have built those pieces repeatedly, including in products of my own. I do not reassemble them from scratch each time, so you get to the part that is genuinely yours sooner.
Frontend, backend and third-party integrations stay in one pair of hands. There is no coordination between suppliers, and nothing falls into the gap between them.
It makes sense when
- you have a product idea and need it in front of paying customers
- you want to sell a subscription rather than a one-off licence
- many customers have to be served from a single deployment
- you would rather have one partner for design and build than a chain of hand-offs
What you get
- sign-up, authentication and user roles
- Stripe subscriptions, pricing tiers and trial periods
- a customer area where users manage their own account
- production deployment and an automated CI/CD pipeline
- integrations the product needs — email, payments, external APIs
How it works
- Pin down the product
Who buys it, what they are paying for, and what the first version has to do before it can be sold at all.
- Validate the interface on a prototype
A clickable prototype of the core flow — sign-up, the main use case, pricing — before any production code is written.
- Build the first version
Accounts, payments and the main scenario as one working whole, deployed so real users can be let in.
- Extend it against real usage
What gets built next follows what customers actually use, not the original wish list.